SEMINAR PUSAT STUDI INTERAKSI MANUSIA DAN TEKNOLOGI
“Perspektif terhadap Interaksi Manusia dan Teknologi dalam Menghadapi Era Globalisasi”
Selasa, 26 Maret 2013
UNIVERSITAS GUNADARMA
Seminar Ilmiah dengan Narasumber I : Prof. Anang Zaini Gani,MSIE
dengan topic bahasan mengenai Interaksi Manusia dan Teknologi
Interaksi manusia vs teknologi
Sejarahnya :
- Masyarakat pertanian (800 SM -1700) penemuan “pacul”.
- Masyarakat Industri (1700 – 1970) penemuan alat bantu otot.
- Masyarakat informas (1970 – 2000) penemuan alat bantu otak.
6 senjata gelap globalisasi
- Demokrasi
- HAM
- HAKI
- Lingkungan
- Standarisasi (ISO)
- Risk Country
Teknologi dan unsurnya
- Tecnoware
- Hardware
- Infoware
- Organware
Kunci keberhasilan dalam globalisasi
- Vision
- Patience
- Fows
- Creativitas
- Sensitive
DAMPAK IPTEK
- Efektivitas 6. Kecepatan
- Efisiensi 7. Waktu
- Nilai tambah 8. Mutu
- Murah 9. Mudah
- Peluang 10. Ancaman
KONKLUSI
- Ketergantungan Indonesia terhadap luar negeri.
- Seberapa jauh peranan interaksi manusia dan teknologi :
- nilai – nilai dan perilaku
- masyarakat dan individu
- ekonomi industri
- ketahanan social
Seminar Ilmiah dengan Narasumber II : Dr. adang Suhendra
dengan topic bahasan mengenai Pemanfaatan Teknologi Virtual Reality
Technologies of Virtual Reality
- Binocular omni-orientation monitor.
- Cave automatic virtual environment.
- Head mounted display.
- Data glove and motion capture.
- Control devais.
- Toolkits and authoring system.
- Virtual reality modeling language.
What is virtual reality ?
Virtual reality refers to a high-end user interface that involves
real-time simulation and interactions through multiple sensorial
channels.
Why Virtual reality ?
Virtual reality is able to immerse you in a
computer-generated world of your own making : a room, a city, the
interior of human body etc. virtual reality explore any uncharted
territory of the human imagination.
Types of virtual reality system
- Windows on
- Immersive virtual reality
- Telepresence
- Mixed reality
- Distributed virtual reality
Input processor, simulation processor, rendering processor and world database.
Components of virtual reality system
- Input processor
- Simulation processor
- World database
- Entertainment
- Medicine
- Manufacturing
- Education and training
- Ergonomic
- Cyber sickness
- Low fidelity
- Expensive
- Lack of integration between application packages
- High-fidelity system
- Cost saving
- Collaborative
- High level contact between participant in distributed virtual reality
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